Course
Skills Expanded
Artistic Character Modeling in 3ds Max
In this demonstration, we will be looking at creating and developing a sci-fi character. Software required: 3ds Max 2011 and Photoshop.
What you'll learn
In this demonstration, we will be looking at creating and developing a sci-fi character. We will be looking at the process in 3ds Max, working with shapes and modifiers. We will also be looking at materials,the trigging process, and using PFlow for effects. Later, near the end of our demonstration, we will go over rendering passes, painting, and compositing effects in Photoshop. Software required: 3ds Max 2011 and Photoshop.
Table of contents
Introduction and Project Overview
1min
Artistic Character Modeling in 3ds Max
64mins
- Brief Overview of the Tools We Will Be Using 5m
- Concepting and Developing Our Character 3m
- The Modeling Process, Using the Tools and Modifiers 31m
- A Brief Overview of Materials 5m
- A Brief Overview of the Rigging Process Using Biped 3m
- Using PFlow in 3ds Max for FX 4m
- Camera Creation and Composition 2m
- Lighting and Rendering Our Character to Set the Mood 5m
- Compositing and Painting in Photoshop 4m
- Conclusion 2m