Applying Post-Production Techniques in SilhouetteFX
Throughout these lessons, we'll be taking a look at SilhouetteFX.
What you'll learn
Throughout these lessons, we'll be taking a look at SilhouetteFX. We'll start by learning how to navigate the interface and discussing the different tools we'll be using throughout the course. We'll then explore how powerful each node is, followed by rotoscoping different elements and discussing how to assign various tracking data to drive the spline. Then, we'll learn a new way of rotoscoping using IK joint to control the spline behavior. Finally, we'll extract fast and easy mattes using two different ways of Keying inside the software. We'll learn about the Paint node menu and how to create a dynamic, clean plate frame by frame. We'll continue by using the Morph node to animate two images into each other using splines to control the transformation. We'll finish by learning the stereo menu inside SilhouetteFX and how to overcome the offset between left and right eye when using the Roto and Paint node. A bonus final project was added to simulate a standard film post-production shot. We'll use what have learned so far to complete it and composite the different elements in NUKE for a final outlook. By the end of this course, you'll know how to rotoscope, track, extract matte, morph images, create clean plates in easy and difficult sequences inside SilhouetteFX, and export the final elements and shape data for use in NUKE.
Table of contents
- Setting up Our Project 8m
- Exploring the Roto Node Tool 7m
- Creating Outline for the Motorcycle 13m
- Animating Splines Using Point Tracker 11m
- Refining Spline Animation 13m
- Using Planar Tracker to Animate 9m
- Exploring mocha Track Menu 10m
- Refining mocha Tracker Animation 13m
- Examining IK Rotoscope 7m
- Generating IK Spline Animation 10m
- Discussing Keyer Node 9m
- Utilizing the Power Matte Node 10m
- Applying Paint Node 11m
- Using the Clone Tool in the Paint Node 9m
- Continuing to Use the Clone Tool in the Paint Node 11m
- Refining the Paint Removal 12m
- Exploring the Morph Node 8m
- Animating Facial Features 9m
- Continuing to Animate Facial Features 8m
- Refining Warp Animation 10m
- Implementing Stereo Workflow Using the Roto Node 9m
- Applying Stereo Workflow Using the Paint Node 10m
- Reviewing the Final Project 1m
- Creating Matchmove Track Over Character 8m
- Creating Base Spline Animation 9m
- Continuing Base Spline Animation 9m
- Refining Base Spline Animation 7m
- Rendering Splines 5m
- Stabilizing the Sequence 6m
- Removing Character Head and Neck 11m
- Continuing to Remove Head and Neck 10m
- Eliminating the Character Head and Neck 9m
- Continuing to Eliminate the Head and Neck 10m
- Finishing the Removal of the Head and Neck 10m
- Fixing Any Parallax Discrepancies 13m
- Defining the Neck Outline 10m
- Removing Markers from the Sequence 7m
- Creating a Matte to Isolate the Sky 10m
- Fixing Transparency on the Matte 9m
- Compositing Final Project Overview 13m