Creating an Armored Beast in ZBrush
In this ZBrush tutorial, we will go over the methods developed to create a unique fantasy creature, using animal references to help base our character in reality. Software required: ZBrush 4R5, Photoshop CS6, KeyShot.
What you'll learn
In this ZBrush tutorial, we will go over the methods developed to create a unique fantasy creature, using animal references to help base our character in reality. We will also cover methods to quickly create a unique set of armor and accessories for our creature. By the end of the training, you'll have a deeper insight into concepting and expanding your skill set, and you'll be able adapt these methods into your own process to create a portfolio-ready piece. Software required: ZBrush 4R5, Photoshop CS6, KeyShot.
Table of contents
- Informing Our Design with Animal Anatomy Reference 7m
- Using ZSpheres to Create a Base Mesh 7m
- Continuing to Build Our Base Mesh 8m
- Blocking in the Main Forms 5m
- Continuing Blocking in the Forms of Our Character 5m
- Refining Major Muscle Groups 6m
- Continuing to Refine the Creature 6m
- Adding Muscle Structure and Refining Form 5m
- Further Defining the Anatomy of the Creature 6m
- Adjusting Silhouette and Beginning Sculpting the Feet 7m
- Continuing to Adjust the Silhouette of Our Creature 7m
- Continuing to Build Teeth for Our Character 6m
- Beginning to Sculpt the Back Feet of the Character 6m
- Adding Muscle Structure and Refining Secondary Form 6m
- Reading the Character from a Distance 6m
- Using QRemesher to Retopologize Our Creature 6m
- Beginning to Create the Armor for Our Creature 5m
- Building Back Armor for Our Creature 6m
- Building the Saddle 4m
- Making Face Armor for Our Creature 6m
- Adding Secondary Pieces of Armor and Creating Leather Straps 8m
- Adding Accessories to the Saddle 6m
- Detailing Accessories and Creating Elbow Armor 6m
- Adding Spikes to the Armor and Detailing the Creature 6m
- Using Alphas to Detail the Creature 3m
- Adding Detailed Props 4m
- Beginning to Detail the Armor and Accessories 4m
- Continuing to Detail the Armor 5m
- Using the Slash Brush to Detail the Armor 3m
- Beginning Painting the Body of the Creature 3m
- Continuing to Paint the Creature 3m
- Adding Secondary Details to the Paint 4m
- Painting the Armor of Our Creature 9m
- Painting the Accessories 6m
- Continuing the Paint Process and Posing Our Character 7m
- Exporting the Textures 4m
- Decimating the SubTools to Prepare for Export 6m
- Importing Our Objects into KeyShot 9m
- Setting up the Camera and Editing Materials 10m
- Setting up the Lighting for Our Scene 10m
- Continuing to Composite the Render 10m
- Creating an Ambient Occlusion Pass 15m
- Compositing a Background for the Render 13m
- Using the Clown Pass to Adjust the Render 12m
- Using Texture Overlay to Enhance Our Render 11m
- Final Touches 12m