Advanced Techniques and Workflows in Vue
In this Vue tutorial, we'll learn how to implement our custom landscapes from Vue into other applications. Software required: Vue 2014, World Machine 2.3, Geo Control 2, Unreal Engine 4, 3DS Max 2016, Cinema 4D R15.
What you'll learn
In this Vue tutorial, we'll learn how to implement our custom landscapes from Vue into other applications. We'll also look at some workflows to help speed up your rock asset creation with Vue's Metablob feature. We'll then import our landscapes into other applications like Unreal Engine and World Machine. By the end of this Vue training, you'll have learned a variety of new techniques and workflows for your own projects. Software required: Vue 2014, World Machine 2.3, Geo Control 2, Unreal Engine 4, 3DS Max 2016, Cinema 4D R15.
Table of contents
- Exploring Options in Vue 6m
- Discussing Standard Vs. Procedural Terrains 9m
- Understanding Fractals and Noise 9m
- Continuing Fractal Options 8m
- Exploring Rocky Mountains Fractal 10m
- Discussing Basic World Machine Workflow 10m
- Utilizing Advanced World Machine Workflows 10m
- Continuing Advanced World Machine Workflows 8m
- Utilizing Erosion Parameters 8m
- Adding Selective Detail 5m
- Using Combiners and Colonizer 7m
- Applying Maps and Combiner Control 10m
- Utilizing the Grouping Tool 3m
- Implementing Select Convexity 10m
- Applying Basic Coverage 9m
- Using Normal and Splat Maps 9m
- Importing into Vue 9m
- Mapping Material 10m
- Discussing Material Options 10m
- Material Options Continued 10m
- Using Atmosphere Editor 9m
- Atmosphere Editor Continued 9m
- Comparing Ambient Occlusion and Global Illumination 8m
- Using Global Radiosity 9m
- Setting up Landscape for Final Render 10m
- Adding an Ecosystem 10m
- Adjusting Sky, Fog, and Haze Settings 9m
- Sky, Fog, and Haze Settings Continued 10m
- Finalizing the Cloud Settings 9m
- Discussing Cloud Anisotropy and Render Settings 10m
- Render Settings Continued 10m
- Examining Custom Advanced Effects Quality 8m
- Applying Custom Photon Maps 11m
- Covering Anti-aliasing Options 10m
- Rendering the Final Image 8m
- Exporting to Hdri File 5m
- Options for Exporting the Landscape 7m
- Using Indigo Render in CINEMA 4D 9m
- Importing into 3ds Max 3m
- Applying Color Maps in Unreal Engine 11m
- Using Simple Isolines in Geo Control 11m
- Discussing Metablobs 11m