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Building FX Tools in Houdini

by Beau Garcia

In this Houdini tutorial, we'll learn how to create in-depth procedural FX tools. Software required: Houdini 14, Windows.

What you'll learn

In this Houdini tutorial, we'll learn how to create in-depth procedural FX tools. Throughout the lessons, we'll look at the steps required to build these tools from scratch. In the course we'll cover highly procedural approaches to creating a curve tangle generation tool and a particle flow simulation tool, while implementing our own particle system and particle forces from scratch, all without the use of a Houdini FX license. To achieve these tools, we'll extensively implement various VOP networks inside Houdini, which will allow us complete control over our setups. As we utilize numerous vector, trigonometry, and attribute manipulation techniques, you'll have gained invaluable knowledge on fundamental workflows and techniques that can be used to tackle problems faced as an Houdini FX Technical Director. By the end of the Houdini training, you'll have a solid understanding of how to approach procedural tool development, how to implement your own particle solver from scratch, and how to package it all up into easily accessible and artist-friendly Houdini Digital Assets. Software required: Houdini 14, Windows.

Table of contents

Introduction and Project Overview
0mins
Building FX Tools in Houdini
311mins

About the author

Beau Garcia is a Senior FX Technical Director at Double Negative, London. Originally from Australia, Beau began his career in television and commercials, where he primarily operated in Maya as a Character TD before making his way to animated feature films. Beau has worked in the Visual Effects industry for over 8 years and has spent the last 5 years specializing in effects, primarily using Houdini. Some of his most recent experiences include creating a massive “Aether” tornado, constructing real... more

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