ZBrush for Mudbox Artists
In this series of tutorials, we will talk about some of the things Mudbox artists need to know when working in ZBrush. Software required: ZBrush 4R6, Mudbox 2014.
What you'll learn
In this series of tutorials, we will talk about some of the things Mudbox artists need to know when working in ZBrush. ZBrush and Mudbox are powerful sculpting and painting applications that each have their own strengths. Sometimes an artist who has primarily worked in one application, Mudbox for instance, finds that they need to be able to work on a project in another program. These artists know what they need to accomplish and how to finish their projects, but they just need to know the capabilities of the new application and where they can quickly find the tools and functions they're looking for. Rather than going through a long introductory project, with a lot of basic information, we'll cut straight to the information you need to start working quickly in ZBrush. We'll talk about how ZBrush deals with geometry and its 2.5D workflow. We'll talk about several of its geometry creation and concepting tools and explore the polypainting workflow. We'll cover brushes, UVs, layers, retopology, posing, and more. In the end, you'll be able to take your Mudbox knowledge and/or project and continue to work in ZBrush. Software required: ZBrush 4R6, Mudbox 2014.
Table of contents
- ZBrush Basics 8m
- Working with Base Geometry 10m
- Geometry Creation Techniques 10m
- Setting up Reference Images 6m
- Working with Materials and Lighting 11m
- Working with UVs in ZBrush 9m
- Texturing Workflows 9m
- Using Brushes 9m
- Painting with Spotlight 8m
- Working Non-destructively 6m
- Retopology in ZBrush 10m
- Posing Techniques 5m
- Baking Maps from ZBrush 7m
- Polycount Reduction 7m
- Integration with Other Applications 7m
- Rebuilding Mudbox Projects 9m