ZModeler Character Workflows in ZBrush and Maya
In this course, you will go through the entire character creation pipeline with ZBrush using the ZModeler brush to make a complete character. Software required: ZBrush 4r7, Maya 2017.
What you'll learn
If you want to create more detailed characters, you'll need a strong foundational understanding of ZBrush and the new ZModeler brush. In this course, ZModeler Character Workflows in ZBrush and Maya, you will create a character from head to toe including the accessories and hard surface parts. Then, you will properly export the completed character and render it in Arnold for Maya. Finally you will unwrap the character's UVs, export, and render the final character in Maya 2017 using Arnold for Maya. By the end of this course, you'll know how to approach modeling and sculpting ANY characters in ZBrush with the ZModeler brush. Software required: ZBrush 4r7, Maya 2017.
Table of contents
- Analyzing Your Concept 1m
- ZModeler Workflow 5m
- Blocking out the Torso Bust 9m
- Blocking out the Upper Legs 9m
- Blocking out the Lower Legs 10m
- Blocking out the Arms 4m
- Blocking out the Hands 9m
- Making Custom Hand Topology 6m
- Blocking out the Nose 5m
- Blocking out the Mouth 7m
- Blocking out the Eyes 9m
- Blocking out the Ears 3m
- Blocking out the Chest 8m