Your First Day in ZBrush
When learning a new software package, sometimes it's good to just jump in with both feet and create something. Software required: ZBrush 4R6.
What you'll learn
When learning a new software package, sometimes it's good to just jump in with both feet and create something. In this tutorial, we'll do just that as we create a little creature from base geometry to finished painted sculpt. We'll cover methods of working with geometry. We'll learn to shape and sculpt our mesh. We'll add high-frequency detail using layers and talk about creating UVs. We'll also paint a texture for our creature and learn to use photographs to add to those textures. This step-by-step tutorial is designed to be a quick look at ZBrush to allow you to get the feel of working on a whole project, without bogging down in the details of the interface or blasting you with every workflow possibility. Once you're done, we encourage you to go deeper with the Introduction to ZBrush, Quick Start to ZBrush, or any of our project based tutorials. Software required: ZBrush 4R6.
Table of contents
- Creating Geometry from Zspheres 9m
- Adding Features with Dynamesh 9m
- Creating the Final Base Mesh 6m
- Appending Geometry 6m
- Sculpting the Character 11m
- Adding High-frequency Skin Detail 8m
- Posing the Character 4m
- Adding Detail with Layers 5m
- Working with Materials and Lights 7m
- Polypainting the Character 10m
- Painting Using Spotlight 7m
- Creating UVs 8m
- Output Options 5m