Your First Day in NUKE Studio
In this series of NUKE tutorials, we'll learn how to use the new flavor in the NUKE family: NUKE Studio. Software required: NUKE Studio 9.0, NUKEX 9.0.
What you'll learn
In this series of NUKE tutorials, we'll learn how to use the new flavor in the NUKE family: NUKE Studio. We start out by learning the differences in the interface as well as the new workflow when bringing in clips and placing them in a timeline environment. We still get to use the same NUKE scripts that we are used to, except that now the scripts are housed in comp containers. This makes for easy versioning and annotation exchange throughout the pipeline. Don't worry if you've never heard of annotations, they are new in NUKE Studio, and we learn all about this powerful tool. Aside from learning all the new features NUKE Studio has to offer, we learn a few of the updates made to NUKEX as well. These are sprinkled throughout our project based approach. By the end of this NUKE training, you'll feel confident to jump into NUKE Studio at any point in the project, because you'll have seen all parts of the exchange of information. Whether you're a part of a studio using this software to better organize your pipeline, or you're a one man show using it as a super-software for all your compositing needs, you'll be ready to take on your next project in NUKE Studio with no fear of the unknown. Software required: NUKE Studio 9.0, NUKEX 9.0.
Table of contents
- What Is NUKE Studio? 3m
- Determining the Project Settings and Importing Clips into NUKE 16m
- Using the Editing Tools on the Timeline 10m
- Using Soft Effects to Match the Colors of Clips 9m
- Getting Started with Annotations 10m
- Creating a Comp 6m
- Setting up the Beginnings of a Node Tree 9m
- Understanding Versioning in NUKE 5m
- Creating Camera Shake and Adding to the Composite 11m
- Animating the Smoke Using Gridwarp 6m
- Jumping Back to the Sequence View and Rendering a Comp 9m
- Tracking and Solving Our Second Shot 5m
- Creating Placeholder Geometry and Writing an Fbx 8m
- Compositing Our Rendered Passes 7m
- Creating Motion Blur and Color Correcting the Passes 7m
- Adding a Few Rock Interactions with the Dragon 12m
- Using the 3D Data to Create Ground Destruction 11m
- Adding a Ground Fire 9m
- Using Kronos to Re-time Footage 5m
- Creating the Image for a Particle 5m
- Setting up a Particle System 12m
- Changing the Color, Alpha, and Size of the Particles Over Time 14m
- Checking out the New Particlebounce Geometry Input 6m
- Adding Ambient Smoke with Noise 12m
- Color Correction Within the Shot 7m
- Making a Few Adjustments to the Shots 12m
- Continuing to Make the Tweaks 9m
- Using the Planartracker 12m
- Writing a Sequence from the Timeline 16m