Your First Day in Mudbox
In this series of tutorials, we'll take you through your first day working in Mudbox.
What you'll learn
In this series of tutorials, we'll take you through your first day working in Mudbox. When learning a new software package, sometimes it's good to just jump in with both feet and create something. In this course we'll do just that as we create a little creature from base geometry to a finished, painted sculpt. We'll cover methods of working with geometry. We'll learn to shape and sculpt our mesh. We'll add high-frequency detail using layers, and talk about creating UVs. We'll also paint a texture for our creature, blending together multiple paint layers. We'll learn to use photographs to paint textures and learn to paint texture channels like specularity, gloss, and incandescence. This step-by-step tutorial is designed to be a quick look at Mudbox and allow you to get the feel of working on a whole project, without bogging down in the details of the interface or blasting you with every workflow possibility. Once you're done, we encourage you to go deeper with the Introduction to Mudbox, Sculpting Workflows, Painting Workflows, or any of our project-based courses.
Table of contents
- Working with Geometry 7m
- Shaping the Creature 6m
- Sculpting the Creature 14m
- Adding High-frequency Skin Texture 10m
- Adding New Objects 4m
- Posing the Model 8m
- Working with Materials and Lights 9m
- Creating UVs 10m
- Painting a Color Texture 8m
- Blending Paint Layers 8m
- Painting with Photographs 7m
- Painting Texture Channels 10m
- Output Options 11m