Your First Day in MODO
When learning a new software package, sometimes it's good to just jump in with both feet and start to create something. Software required: MODO 701.
What you'll learn
When learning a new software package, sometimes it's good to just jump in with both feet and start to create something. In this tutorial we'll build a small insect-like mechanical surveillance drone.We'll cover the unique method of working with polygons and mesh items. We'll learn to shape and sculpt our mesh using falloffs, transforms, and MODO's powerful modeling tools. We'll also create some simple UVs and learn to work with materials and textures. This step-by-step training is designed to be a quick look at MODO and allow you to get the feel of working in the application, without bogging down in the details of the interface or blasting you with every workflow possibility. MODO is a terrific polygon modeler, so our focus will be mostly on modeling, although we'll throw in a little bit of materials and texturing as well. Software required: MODO 701.
Table of contents
- Shaping the Drone's Body 8m
- Detailing the Body 7m
- Separating Geometry 6m
- Adding the Eye Area and Central Pipe 9m
- Building the Frame 8m
- Adding the Landing Struts 4m
- Modeling the Tail Section 7m
- Drawing out the Wing 4m
- Detailing the Wing 6m
- Adding Materials 8m
- Creating a Simple UV Layout 4m
- Adding a Honeycomb Texture to the Wings 6m
- Adding Environments and Lights 8m