Your First Day in MARI
To get started, we'll first learn how to create a MARI project to work in and how to equip it with things we'll need like channels and shaders. Software required: MARI 2.5v2.
What you'll learn
To get started, we'll first learn how to create a MARI project to work in and how to equip it with things we'll need like channels and shaders. From here we'll learn how to target geometry by selecting it and how we can begin using the Paint Brush to paint a diffuse color map for an asset. Once we've finished painting our color map, we'll move on and learn how to quickly generate a normal map as well as a specular map for our firefly. When we wrap up our firefly's textures, we'll learn how to add and begin creating a color map and normal map for another piece of geometry for our scene. To wrap this tutorial up, we'll learn how to export our maps out of MARI as well as how we can archive our MARI projects. After completing this course, you can expect to be up to speed and productive in this powerful texture painting application. Software required: MARI 2.5v2.
Table of contents
- Starting a Project and Exploring the UI 12m
- Creating Channels and Shaders 11m
- Selecting and Hiding Geometry 12m
- Painting Basics 12m
- Masking and Transforming Paint in the Paint Buffer 15m
- Using Adjustment Layers 14m
- Beginning to Paint the Abdomen 12m
- Finishing the Color for the Abdomen 11m
- Painting the Main Body 15m
- Painting the Legs for the Firefly 14m
- Painting the Antenna for the Firefly 6m
- Creating a Normal Map for the Body of the Firefly 12m
- Creating a Normal Map for the Eyes of the Firefly 8m
- Creating a Specular Map 11m
- Creating an Emissive Map 5m
- Creating a Color Map for the Grass 15m
- Creating a Normal Map for the Grass 7m
- Exporting Maps and Archiving the Project 8m