Your First Day in Flash
In this series of tutorials, we'll spend some time getting to know our way around Flash. Software required: Flash CC.
What you'll learn
In this series of tutorials, we'll spend some time getting to know our way around Flash. We'll start by getting familiar with the interface and modifying the placement of tools and palettes so we are comfortable with our workspace. We'll talk about regular and primitive shape tools and their different uses. We'll learn about the powerful painting tools in Flash that allow you various methods of control and styles to create artwork that best suits your project. We'll also learn about the different files we can import into Flash and how we can work with them once we have them on our stage. Next, we'll get into animation by learning about the timeline and different methods of tweening that will help us animate shapes and symbols. And finally, we'll take a look the filters and effects available in Flash, where we can apply them, and how we can create animations with them. Software required: Flash CC.
Table of contents
- Setting up Your Workspace 8m
- The Selection and Transform Tools 10m
- Getting Familiar with Shape Tools 10m
- Using the Painting and Drawing Tools 11m
- Getting to Know the Paint Bucket, Ink Bottle and the Color Panels 10m
- Learning the Difference Between Groups, Symbols and Drawing Objects 6m
- Importing Artwork into Flash 7m
- Working with Illustrator Files 6m
- Getting Familiar with the Timeline 8m
- Creating Basic Animations 10m
- Creating Complex Animations 9m
- Using Filters and Effects 10m
- Creating a Scene for Our Animation 11m