Your First Day in CINEMA 4D
When learning a new software package, sometimes it's good to just jump in with both feet and start to create. Software required: CINEMA 4D R15.
What you'll learn
When learning a new software package, sometimes it's good to just jump in with both feet and start to create. In this tutorial we'll start by creating a series of alien invaders using some of CINEMA 4D's great spline based tools. We'll add thickness and depth to the shapes using generators and learn to use some of the Mograph tools like Cloner Objects to duplicate them within our scene.We'll also learn to use different effectors and set key frames to animate the shapes around the screen. We'll also learn to build polygon models as we translate one of our invaders into a more realistic 3D form. We'll use CINEMA 4D's sculpting tools to add very high resolution details. We'll finish up by adding materials and lights and creating a render of the model.This step-by-step tutorial is designed to be a quick look at CINEMA 4D and allow you to get the feel of working in the application, without bogging down in the details of the interface or blasting you with every workflow possibility. From here you can expand into other areas of the application with the Introduction to CINEMA 4D, Introductions to Animation, Modeling, Mograph or any of our project-based CINEMA 4D courses. Software required: CINEMA 4D R15.
Table of contents
- Creating Custom Shapes with Splines 6m
- Finishing the Invader Splines 8m
- Adding Thickness to Spline Shapes 7m
- Duplicating with Cloner Objects 7m
- Modifying Cloner Objects with Effectors 8m
- Creating Simple Animation 6m
- Animating Shapes Along a Spline 7m
- Building a Basic Polygon Model 7m
- Shaping Polygons Using Deformers 6m
- Using the Sculpting Tools 9m
- Adding Skin Detail with Stamps 6m
- Adding Materials 7m
- Rendering an Image 5m
- Modifying Material Channels 6m