Your First Day in Blender
When learning a new software package, sometimes it's good to just jump in with both feet and create something. Software required: Blender 2.71.
What you'll learn
When learning a new software package, sometimes it's good to just jump in with both feet and create something. In this training we'll do just that as we create a little creature from scratch. We'll cover methods of working with polygon geometry using several of Blender's modeling tools. We'll learn to shape and sculpt our mesh using a multi-resolution workflow. We'll add high-frequency detail using noise patterns and learn to assign some simple materials to our objects. To finish, we'll add a couple of lights and create a quick render. This step-by-step training is designed to be a quick look at Blender and allowus to get the feel of working on a small project, without bogging down in the details of the interface or blasting you with every workflow possibility. Once you're done, you can decide if it appeals to you and which areas you might be more interested in. Software required: Blender 2.71.
Table of contents
- Blocking in the Body 7m
- Creating the Creature's Head 7m
- Building the Inside of the Mouth 6m
- Extruding out the Arms 8m
- Building the Eye Stalks 5m
- Adding the Eyes 5m
- Setting up Symmetry 3m
- Adding the Teeth 7m
- Multi-resolution Sculpting 11m
- Using Noise to Add Skin Detail 6m
- Adding Simple Materials 6m
- Creating a Render 7m