Your First Day in 3ds Max
In this series of tutorials, we'll learn how to quickly get up and running with modeling, texturing, lighting and rendering in 3ds Max. Software required: 3ds Max 2015, Photoshop CS4.
What you'll learn
In this series of tutorials, we'll learn how to quickly get up and running with modeling, texturing, lighting and rendering in 3ds Max. We'll start off by learning how to navigate in the viewports and how to create basic shapes using splines. Then we'll jump into some basic modeling techniques like duplicating, attaching, and smoothing geometry. After that, we'll discuss some of the most commonly used modeling tools like extrude, bridge, chamfer, and inset. Then we'll take a look at the process of unwrapping the UVs of the arcade cabinet to allow us to apply a custom texture. We'll even discuss how to import that UV into Photoshop to help us create our texture. Then we'll wrap up the tutorial by working with materials, lights, and setting up our rendering environment. Software required: 3ds Max 2015, Photoshop CS4.
Table of contents
- Drawing the Arcade Cabinet Shape 10m
- Detailing and Cloning the Arcade Cabinet 8m
- Finishing the Main Form 8m
- Modeling the Monitor 7m
- Modeling the Buttons 10m
- Smoothing Geometry 7m
- Modeling the Joysticks 8m
- Retaining Volume While Smoothing 9m
- Finishing the Modeling of the Arcade Cabinet 10m
- Unwrapping UV's 8m
- Finalizing the UV's 12m
- Creating a Texture in Photoshop 10m
- Creating Basic Materials 6m
- Using Mental Ray Materials in 3ds Max 12m
- Setting up the Environment for the Render 13m