Working with Shape Layers in After Effects
In this series of tutorials, we will talk about some of the different ways you can create and utilize shapes in After Effects. Software required: After Effects CC 13.0.
What you'll learn
In this series of tutorials, we will talk about some of the different ways you can create and utilize shapes in After Effects. We will start by going over the basics of using the shape tools to make shape layers and the difference between parametric and Bezier paths. We'll explore the control we have over polygons and stars that can create an endless possibility of intricate shapes. We'll talk about using the add menu to create new shapes or add shape attributes to our shape layers. Next we'll import vector artwork from Illustrator and convert to shapes so that we can utilize the repeater. We'll tell a story with shape morphing and learn the importance of defining the first vertex. We'll also get an understanding of the importance of stacking order within our shape layer. Finally, we'll combine shape attributes to create a particle like effect that is mainly being driven by changing the properties of a stroke. Software required: After Effects CC 13.0.
Table of contents
- Shape Layer Fundamentals 9m
- Telling a Story with Shapes 8m
- Creating a Car and Capitol with Shape Tools 6m
- Finishing the Assets for Our Story 9m
- Animating Our Story 10m
- Continuing Our Story Animation 10m
- Animating the Capitol Asset into the Fork 8m
- Continuing Our Story with the Fork and Phone 9m
- Converting Vector Layers to Shape Layers 12m
- Creating a Particle Effect with Shapes 8m
- Adding Details to Our Particle Effect 8m
- Creating an Environment for Our Comet 9m