What's New in ZBrush 4
In this series of ZBrush tutorials, we'll explore some of the new features in ZBrush 4. Software required: ZBrush 4.
What you'll learn
In this series of ZBrush tutorials, we'll explore some of the new features in ZBrush 4. With the release of Zbrush 4, a number of new features have been added that will make sculpting and painting even easier and more fun. In this course, we will take a look at some of those new features and how they can be used in your workflow. We'll start by exploring some of the changes to the way we can interact with SubTools. We will look at new brush settings like elasticity and topological masking that can help us to shape our models more quickly. We will then take a look at the new ShadowBox and Clip brushes that will really aid us in creating hard-surface models. We will also cover Spotlight, a great tool for manipulating and adjusting images and projecting them onto our models. Finally, we'll go over some of the new rendering functionality and look at the animation tools and how they can help us better present our models. Once you're done with the tutorials, you will have a much better idea of some of the new features to look for in Zbrush 4 and how you can start to use those in your own projects. Software required: ZBrush 4.
Table of contents
- Updated SubTool Workflow 9m
- Elasticity and Topological Brush Settings 8m
- Polypainting with Layers 7m
- Modeling with ShadowBox 12m
- Using the Clip Brushes 7m
- Using the MatchMaker Brush 5m
- Working with Spotlight 13m
- Using the Best-preview Render 6m
- Rendering Subsurface Scattering 8m
- Rendering Transparency 5m
- Working with Mannequins 8m
- Using the Animation Tools 9m
- Saving ZProjects 4m
- Using GOZ to Work with Other Applications 15m