Creating Walk Cycles in Softimage
In this Softimage tutorial, we will learn the fundamentals of building a convincing walk cycle. Software required: Softimage 2011 and higher.
What you'll learn
In this Softimage tutorial, we will learn the fundamentals of building a convincing walk cycle. This tutorial guides you through the process of creating a Walk Cycle in Softimage. One step at a time, we'll dissect the body mechanics of a walk. We'll learn how to create seamless cycles, we'll also explore ways we can add believable follow-through and weight, and even work with Animation Layers to, in the end, produce a walk that is natural, and that has a little personality. Software required: Softimage 2011 and higher.
Table of contents
- Animating the Contact Position of the Walk 14m
- Mirroring the Contact Position on the Midpoint Frame 11m
- Blocking in the Down Position of the Walk 12m
- Finishing the Extremes of the Walk 11m
- Refining the Walk in the Side View 8m
- Keeping the Body Balanced Throughout the Walk 9m
- Adding Subtle Rotations to the Feet 6m
- Adding Weight to the Hips 8m
- Rotating the Upper Body 6m
- Animating the Chest 6m
- Working on the Neck and Head 12m
- Starting on the Right Arm 4m
- Completing Our Tweaks on the Right Arm in the Side View 7m
- Finishing the Positional Movement of the Right Arm 4m
- Animating Follow-through in the Right Wrist 10m
- Wrapping up the Left Arm 10m
- Final Tweaks to the Walk 7m
- Translating the Walk Forward 4m
- Adding Personality to the Walk Cycle with Animation Layers 7m