Course
Skills Expanded
Creating Walk Cycles in Maya
In this Maya tutorial we will cover the process of creating a Walk Cycle in Maya. Software required: Maya 2010 and up.
What you'll learn
In this Maya tutorial we will cover the process of creating a Walk Cycle in Maya. One step at a time, we'll break down the body mechanics of a walk. We'll learn the main positions that one goes through in a walk, we'll learn how to create seamless cycles and explore ways we can add convincing follow-through and weight. We'll even work with animation layers to produce a walk that is natural and has a little personality. Software required: Maya 2010 and up.
Table of contents
Introduction and Project Overview
1min
Creating Walk Cycles in Maya
165mins
- Setting up the Scene 7m
- Beginning the Walk Cycle 9m
- Finishing the Contact Positions 10m
- Adding the Down Position 6m
- Completing the Extremes of the Walk 8m
- Refining the Upper Body and Feet 9m
- Balancing the Character in the Front View 7m
- Animating the Subtle Rotations of the Feet 8m
- Animating a Toe Flap for Fluidity 8m
- Adding Weight to the Hips 7m
- Animating the Rotations of the Upper Body 5m
- Working on the Chest 8m
- Animating the Head 12m
- Correcting the Motion of the Upper Arm 9m
- Wrapping up the Movement of the Upper Arms 5m
- The Follow-through and Overlapping Action of the Elbows 8m
- Adding Follow-through to the Wrists 11m
- Finalizing the Wrists 4m
- Refining Shoulder Movement 4m
- Finalizing the Walk Cycle 8m
- Translating a Walk Cycle Forward 5m
- Utilizing Animation Layers to Add More Life to the Walk Cycle 4m
- Smoothing the Character via a Custom Attribute 4m