Course
Skills Expanded
Creating Walk Cycles in CINEMA 4D
In this CINEMA 4D tutorial, you will learn how to create a walk cycle in CINEMA 4D. Software required: CINEMA 4D R12.
What you'll learn
In this CINEMA 4D tutorial, you will learn how to create a walk cycle in CINEMA 4D. Going one step at a time, we'll dissect the body mechanics of a walk. We'll learn key positions, we'll learn how to create seamless cycles, and we'll also explore ways to add convincing follow-through and weight to, in the end, produce a walk that is natural, and that has a little personality. Explore more with our free resource on Creating Great Walk Cycles Software required: CINEMA 4D R12.
Table of contents
Introduction and Project Overview
1min
Creating Walk Cycles in CINEMA 4D
140mins
- Preparing the Scene 3m
- Understanding a Walk 2m
- Starting on the Contact Position 10m
- Finishing the Contact Positions 17m
- Animating the Down Position 7m
- Animating the Passing Position 2m
- Blocking in the Peak Position 7m
- Cycling Animation Infinitely in CINEMA 4D 2m
- Balancing the Upper Body in the Front View 6m
- Shifting the Hips 5m
- Correcting the Position of the Feet Throughout the Walk 6m
- Fixing the Foot Rotations 11m
- Smoothing out the Foot Rolls 8m
- Animating the Knees 3m
- Balancing the Upper Body in the Side View 8m
- Adding Weight to the Body Throughout the Walk 3m
- Adding Weight to the Head 6m
- Animating the Right Arm 8m
- Tweaking the Right Arm's Animation 7m
- Adding Follow-through to the Right Wrist 5m
- Fixing the Left Arm 5m
- Keeping Offset Keys in Your Cycle's Frame Range 3m
- Double-checking the Walk and Adding Secondary Action with Animation Layers 7m