Course
Skills Expanded
Creating Walk Cycles in 3ds Max
In this 3ds Max tutorial we will cover the process of creating a Walk Cycle in 3ds Max. Software required: 3ds Max 2010.
What you'll learn
In this 3ds Max tutorial we will cover the process of creating a Walk Cycle in 3ds Max. One step at a time, we'll break down the body mechanics of a walk. We'll learn the main positions that one goes through in a walk, we'll learn how to create seamless cycles and we'll also explore ways we can add convincing follow-through and weight to produce a walk that is natural and has a little personality. Software required: 3ds Max 2010.
Table of contents
Introduction and Project Overview
1min
Creating Walk Cycles in 3ds Max
157mins
- Establishing the Initial Pose 9m
- Finishing the Contact Positions and Cycling Keyframes 14m
- Adding the Down Position 12m
- Completing the Extremes of the Walk 9m
- Refining the Upper Body and Feet 10m
- Balancing the Character in the Front View 8m
- Animating the Subtle Rotations of the Feet 7m
- Animating a Toe Flap for Fluidity 6m
- Adding Weight to the Hips 6m
- Animating the Rotations of the Upper Body 5m
- Working on the Chest 6m
- Animating the Head 11m
- Correcting the Motion of the Upper Arm 12m
- The Follow-through and Overlapping Action of the Elbows 8m
- Adding Follow-through to the Wrists 8m
- Finalizing the Wrists 4m
- Refining Shoulder Movement 10m
- Translating a Walk Cycle Forward 7m
- Finalizing the Walk Cycle 6m