Creating a Walk Cycle in MODO
Taking one step at a time, in this tutorial, we'll break down the body mechanics of a walk cycle. Software required: MODO 701.
What you'll learn
Taking one step at a time, in this tutorial, we'll break down the body mechanics of a walk cycle. We'll begin this process by learning about the main positions that one goes through in a walk and how we can pose the extremes for our character's walk cycle. Following this we'll learn how to create seamless cycles and explore ways we can add convincing follow-through and weight. Along the way, we'll also use MODO's graph editor to make refinements to our walk cycle by adjusting curves, tangent handles, and mirroring values. After watching this course you'll have the confidence to create walk cycles that have a lot of personality while having a lot of fun. Software required: MODO 701.
Table of contents
- Understanding a Walk and Setting up Our Scene 10m
- Starting the Contact Position 14m
- Finishing the Contact Position 16m
- Adding the Down Position 10m
- Completing the Extremes of the Walk 12m
- Refining the Upper Body and the Feet 11m
- Balancing the Character in the Front View 11m
- Animating the Subtle Rotations of the Feet 9m
- Adding Weight to the Hips 9m
- Animating the Rotations of the Upper Body 6m
- Working on the Chest 9m
- Animating the Head 14m
- Correcting the Motion of the Upper Arms 13m
- The Follow-through and Overlapping Action of the Elbows 11m
- Adding Follow-through to the Wrists 17m
- Refining Shoulder Movement 5m
- Translating a Walk Cycle Forward 8m