Virtual Light Painting Using Trapcode Particular in After Effects
In this After Effects tutorial, we'll learn how to create a long exposure light painting effect using Trapcode Particular. Software required: Adobe Illustrator CS5, Adobe After Effects CS5.5, Trapcode Particular 2.0.
What you'll learn
In this After Effects tutorial, we'll learn how to create a long exposure light painting effect using Trapcode Particular. Along the way, you'll learn how to create spline paths in CINEMA 4D from Illustrator paths and how to import the lights from CINEMA 4D into After Effects to use as particle emitters. By the end of this After Effects training, you'll have a solid understanding of how to create your own effects using splines as motion paths to animate particle emitters in 3D space. Software required: Adobe Illustrator CS5, Adobe After Effects CS5.5, Trapcode Particular 2.0.
Table of contents
- Creating Our Paths for Our Light Shapes 11m
- Importing Paths into CINEMA 4D and Editing in 3D 11m
- Building Paths to Move Lights Along Them 11m
- Using a Photograph to Set up the After Effects 3D Comp Scene 11m
- Importing CINEMA 4D Lights into Our After Effects Scene 11m
- Animating the Lights' Color and Intensity and Adding Particles 11m
- Adjusting Particular Settings to Get a Long-exposure Look 12m
- Adding Secondary Particles to the Main Light Trails 12m
- Adding Glow and Refining the Lighting of the Scene 10m
- Creating a Depth Matte and Using Frischluft for Depth of Field 9m
- Creating an Accurate 3D Reflection for the Particle Layers 11m
- Linking Cameras Together and Adding a Rack Focus 11m
- Adjusting the Frame Rate and Finalizing Our Final Comp 12m