Creating Vegetation for Games in 3ds Max and Mudbox
In this series of tutorials, we will cover how to create vegetation for games. Software required: 3ds Max 2014, Mudbox 2014, Photoshop CS4, Unity 4.3.
What you'll learn
In this series of tutorials we will cover how to create vegetation for games. To begin we'll start out small by creating grass. We'll discuss a workflow that will allow us to create a very specific look by using splines to shape our grass. After that we'll learn how to bake our textures and how to assemble them for use in the Unity game engine. After that we'll learn how to create a low polygon tree. We'll go through the process of modeling, sculpting, and texture our tree. We'll also look at a method used to create branches. Finally, we'll end the course by learning how to add our grass and tree into the terrain system in Unity. Software required: 3ds Max 2014, Mudbox 2014, Photoshop CS4, Unity 4.3.
Table of contents
- Creating the Grass Splines 8m
- Modeling the Grass Geometry 10m
- Finalizing the High Poly Grass 15m
- Baking the Grass Textures 11m
- Combining the Grass Texture 6m
- Modeling the Grass Game Resolution Mesh 5m
- Modeling the Tree Base Mesh 18m
- Sculpting the Major Forms 14m
- Refining the Major Forms 18m
- Painting the Tree 9m
- Unwrapping the Tree 23m
- Baking the Tree Textures 13m
- Assembling the Branches 10m
- Baking the Branch Textures 11m
- Assembling the Tree and Branches 12m
- Adding Our Foliage to Unity 10m