Creating Vegetation for Architecture in 3ds Max and AutoCAD
Throughout these lessons, we will go through the steps of drawing and modeling a realistic landscape around a famous contemporary villa in France. Software required: 3ds Max 2012, V-Ray 2.0, AutoCAD 2014, Photoshop CS3.
What you'll learn
Throughout these lessons, we will go through the steps of drawing and modeling a realistic landscape around a famous contemporary villa in France. We will learn the various modeling techniques used for elements such as custom trees, realistic grass and dynamic water. We will also learn to use advanced tools such as particle flow to distribute proxies of high-poly models, as well as plugins to grow plants in real time. By the end of the training you will be able to create your own architectural landscapes at any scale or complexity with more ease, efficiency and confidence. Software required: 3ds Max 2012, V-Ray 2.0, AutoCAD 2014, Photoshop CS3.
Table of contents
- Project Overview 9m
- Adding a Raster Image Reference to a Plan 8m
- Discussing the Landscape Design 6m
- Creating and Editing CAD Blocks 6m
- Adding CAD Blocks from the Internet 7m
- Drawing Hardscape Elements in the Garden 12m
- Adding Hatches and Text Annotation 11m
- Finalizing the Landscaping Layout 6m
- Adjusting Line Types and Text Sizes Before Printing 12m
- Photoshopping Our Landscape Plan 11m
- Adding Color and Drop Shadows to the Trees 12m
- Preparing a CAD Plan for Modeling 6m
- Importing a CAD Plan into 3ds Max 6m
- Creating a Site Mesh Using Quads vs. Booleans 11m
- Designing the Reflective Pool 12m
- Modeling the Road Edge and Drop Off 11m
- Expanding Our Site Mesh 12m
- Preparing the Photo for the Final Render 10m
- Preparing the Photo for Camera Matching 4m
- Creating a Camera from an Existing Photo 9m
- Refining Sweeped Objects 11m
- Creating a Water Fountain Using Particles 10m
- Converting Particle Systems to a Mesh 4m
- Rendering Particles Using Motion Blur 6m
- Utilizing TreeGen 6m
- Creating Tree Leaves 10m
- Creating a Tree Leaf Texture 7m
- Modeling Tree Branches 11m
- Adding Tree Branches to Our Model 8m
- Creating an Aged Tree Trunk 11m
- Creating a Template for Texturing 5m
- Utilizing Custom Texture in Photoshop 8m
- Finishing Our Tree Model 5m
- Preparing the Site Mesh for Plant Distribution 7m
- Creating a Full Scale Site Texture in Photoshop 10m
- Creating V-Ray Proxy Plants from Imported Models 8m
- Distributing Plants Using Particle Flow 12m
- Comparing Grass Modeling Options 12m
- Adding Grass into Our Scene 11m
- Merging the Large Tree and Adding Small Details 9m
- Using Ivy Generator to Create Creepers 6m
- Editing Our Render in Photoshop 12m
- Adding 2D Plants in Photoshop 12m
- Final Adjustments 11m