UV Mapping Workflows in Maya 2008
Learn the robust UV Mapping tools available in Maya while overcoming common UV mapping challenges with a creative and practical project. Software required: Maya 8 and up (Maya 2008 required for project files).
What you'll learn
Learn the robust UV Mapping tools available in Maya while overcoming common UV mapping challenges with a creative and practical project. Learn several UV mapping techniques and a flexible workflow for use on any project. Contains over 3 hours of project-based training. Popular highlights include: Using Unfold to Modify UV Shells; Sewing UV Shells Together; Breaking UV Shells Apart; Planar Projections; Spherical Projections; Cylindrical Projections; Automatic Mapping to Project UVs; Shaping Shells using the UV Lattice; Reference Textures to Find Distortion; Overview of UV Texture Editor; Exporting UV Snapshots; Copying UV Layouts from Meshes; Projecting UVs from Cameras; Defining UVs with Multiple Projections; UV Mapping Polygon Surfaces; UV Mapping Subdivision Surfaces; Understanding NURBS and UVs; Creating a Compact UV Layout; Confining UV Shells to 0-1 Space; Placing Seams Appropriately. Software required: Maya 8 and up (Maya 2008 required for project files).
Table of contents
- Using Planar Maps 7m
- Using Cylindrical Maps 4m
- Using Spherical Maps 5m
- Using Automatic Mapping 7m
- UV Mapping Polygon and Sub-D Surfaces 6m
- Using Multiple Projections 10m
- Using Unfold to Modify UV Shells 6m
- Dealing with UV Issues 8m
- Prepping the Dinosaur for UV Layout 12m
- UV Mapping the Body 10m
- Finishing the UVs on the Body 13m
- Planar Mapping the Head 16m
- Auto Mapping the Legs 12m
- Finishing the Legs 9m
- Auto Mapping the Arms 10m
- Planar Mapping the Hands 8m
- Finishing the Hands 6m
- Mapping the Feet 11m
- Finishing the Feet 9m
- UV Mapping the Tongue 4m
- Arranging Your UV Layout 7m
- Creating UV Snapshots 3m
- Transferring UV Layouts 4m
- Working with UVs in ZBrush 8m