UV Mapping Workflows in 3ds Max
In this 3ds Max tutorial, we will discuss the improved workflows and tools that 3ds Max has to offer in the UV Editor. Software required: 3ds Max 2012.
What you'll learn
In this 3ds Max tutorial, we will discuss the improved workflows and tools that 3ds Max has to offer in the UV Editor. Then we'll discuss the different projection map types and some possible situations of when to use the correct map type. We'll learn how to use the powerful UV mapping tools like Stitch, Relax, Flatten Mapping, Target Welding, and Break. UV mapping is going to be essential for anyone who loves 3d modeling because it's going to allow us to create our very own custom textures to apply to our 3d models. Software required: 3ds Max 2012.
Table of contents
- Discovering the New Unwrap Uvw Modifier 6m
- Exploring the UV Editor Toolbars 11m
- Exploring the UV Editor Rollouts 9m
- Using the Planar Map Projection Type 8m
- Utilizing the Cylindrical Map Projection Type 8m
- Using the Spherical Map Projection Type 5m
- Utilizing the Box Map Projection Type 4m
- Preparing the Model for UV Mapping 10m
- Unwrapping the Tail 11m
- Using Peel to Unwrap the Body 11m
- Using Normal Mapping to Unwrap the Neck 15m
- Using Peel to Unwrap the Leg 9m
- Unwrapping the Other Leg 8m
- Utilizing Flatten Mapping to Unwrap the Arms 14m
- Stitching the Arm UVs 13m
- Unwrapping the Other Arm 16m
- Unwrapping the Claws 15m
- Unwrapping the Foot 16m
- Unwrapping the Other Foot 15m
- Unwrapping the Hand 12m
- Unwrapping the Opposite Hand 12m
- Unwrapping the Head 17m
- Unwrapping the Mouth Interior 13m
- Unwrapping the Remaining Pieces 14m
- Creating the Uvw Template 11m