UV Mapping Techniques for Games in 3ds Max
In this series of tutorials we will learn how to unwrap 3d models for games. Software required: 3ds Max 2014.
What you'll learn
In this series of tutorials we will learn how to unwrap 3d models for games. While the foundation for UV mapping is the same for film, with games there are a series of challenges that come up more frequently. To get started, we will discuss the main goal of unwrapping our game models and begin exploring the main projection methods for applying UVs by unwrapping a low polygon sword. From there, we'll learn how to overcome some of the most common challenges faced when creating UVs like rocks, normal maps, and modular assets, all the while practicing solid UV layout workflows. Software required: 3ds Max 2014.
Table of contents
- Planar Projection 11m
- Cylindrical Projections 17m
- Combining UVs in a Single Texture 8m
- Optimizing Our UV Space 10m
- Unwrapping Rocks 11m
- Unwrapping for Normal Maps 14m
- Fixing the Normal Map Gap: Solution 1 8m
- Fixing the Normal Map Gap: Solution 2 21m
- Blocking in UVs of a Modular Asset 11m
- Refining the Tower Stone UVs 11m
- Continuing to Refine the Tower Stone UVs 16m
- Finishing the Main Tower 10m
- Blocking in the Door UVs 14m
- Getting Creative with UVs 17m
- Transferring UVs 18m