Using Sculptris
In this series of lessons, we'll learn how to use Sculptris to quickly and dynamically sculpt models in a very artist-friendly way. Software required: Sculptris Alpha 6.
What you'll learn
In this series of lessons, we'll learn how to use Sculptris to quickly and dynamically sculpt models in a very artist-friendly way. When getting into digital sculpting, some of the applications can seem a little daunting. There is a lot to think about, and much of it has to do with the technical aspects that allow the sculpts to be used in a production pipeline. Sculptris removes a lot of those technical concerns and really allows artists to concentrate on the sculpting. Using a really innovative feature called dynamic tessellation, it allows us to not have to worry if we have enough polygons or what level we need to be on to get a particular detail. In this course we'll cover the sculpting functionality, how dynamic tessellation works, and modifying the resolution manually. We'll also cover the painting functionality and how Sculptris works with ZBrush. Software required: Sculptris Alpha 6.
Table of contents
- Interface Overview 6m
- Using the Sculpting Brushes 11m
- Using Rotate, Scale, and Grab 7m
- Using Dynamic Tessellation 7m
- Modifying the Resolution 6m
- Working with Symmetry 4m
- Working with Multiple Objects 4m
- Working Between Sculptris and ZBrush 3m
- Painting in Sculptris 7m
- Painting with Textures and Brush Masks 8m
- Using Multiple Materials 6m
- Painting Bump Maps 7m
- Exporting Data from Sculptris 6m