Using MotionBuilder's FBIK Control Rigs
In this course we will learn about working with the Full Body IK rig that comes built into MotionBuilder. Software required: MotionBuilder 2009 and up.
What you'll learn
In this course we will learn about working with the Full Body IK rig that comes built into MotionBuilder. This rig has advanced FK/IK blending, Auxiliary Pivots and effectors, and several other features that make it easier to animate. We'll begin this project by creating and learning the basics of the FBIK rig. We'll then move into how we can use the tools built into the rig to animate quicker such as using pinning to lock a hand or foot to a location, using FK/IK blending to create nice arcing motion, using Auxiliary Pivots and effectors to create multiple control points and have the rig affect itself and using the floor contact system to prevent the feet and hands from going through the floor. This series of lessons will illustrate how to use the rig to create appealing animation and some of the time-saving features of the rig. By learning the basics of the rig and how to use these advanced features, we can save time while creating complex character animation. Software required: MotionBuilder 2009 and up.
Table of contents
- Creating and Working with the Fbik Rig in MotionBuilder 4m
- Using Pinning to Limit the Movement of Body Parts 5m
- Isolating Fbik Movement Using the Keying Mode 6m
- Using Reach to Control the Fk/ik Blending 4m
- Using Auxiliary Pivots to Create a Heel Rotate Pivot 4m
- Using Auxiliary Effectors to Parent Body Parts Together 3m
- Using Additive Rotate Mode to Quickly Rotate Fingers 4m
- Using the Floor Contact System to Control the Feet 7m