Using Lagoa in Softimage
In this series of lessons, we will learn how to use the Lagoa Multiphysics system in Softimage to create appealing dynamics simulations. Software required: Softimage 2011 Subscription Advantage Pack and up.
What you'll learn
In this series of lessons, we will learn how to use the Lagoa Multiphysics system in Softimage to create appealing dynamics simulations. Using Lagoa, we can give our particle clouds physical properties and then solve our scene using a variety of different physics algorithms. We will begin this project by learning how to create Lagoa simulations using the Create menu presets. We will then learn about the four essential parts of a Lagoa ICE tree. We will then learn some of the force and accuracy settings we can use to control our simulation. After that, we will get into the heart of the Lagoa system, the Lagoa Main Material. We spend several lessons breaking down each aspect of the material, as different settings can create completely different looks and particle interactions. We will then learn some tips and tricks for working with Lagoa in Softimage including viewing an ICE cache as it simulates, using the Polygonizer to create a mesh around our particles, and how to use the Lagoa Fluid Shaper to create a more realistic fluid. Finally, we will learn how to apply Cached Sim Post Effects to changed our particle cloud without re-simulating. Software required: Softimage 2011 Subscription Advantage Pack and up.
Table of contents
- Creating Lagoa Simulations and Using Groups for Multiple Objects 6m
- Understanding the Four Basic Parts of a Lagoa Simulation 7m
- Increasing Accuracy Using Sub-steps and Resolution to Sub-steps 10m
- Changing the Forces Effecting Our Particles 8m
- Using Various Lagoa Material Presets 9m
- Breaking Down the Main Material - Pressure 10m
- Breaking Down the Main Material - Viscosity 5m
- Breaking Down the Main Material - Inelastic 8m
- Breaking Down the Main Material - Elastics 11m
- Caching Our Lagoa Simulation for Real-time Playback 8m
- Viewing an ICE Cache as It Simulates in Softimage 7m
- Using Polygonizer to Create Surfaces from Point Clouds 8m
- Caching Our Polygonizer Surface for Faster Rendering 5m
- Using the Lagoa Fluid Shaper for Greater Realism 8m
- Using Cached Sim Post Effects to Add Bubbles in Liquid 10m
- Changing Our Material into a Breakable Object 15m