Kinect Interaction with WPF and Beyond
Creating Kinect-enabled applications with hand-cursor interaction.
What you'll learn
The Kinect Interaction extension for the Kinect for Windows SDK allows you to create WPF (and other) applications that the user can interact with using a hand cursor that follows the movement of their hands much like a mouse cursor follows the movement of the mouse. This course will show how creating such an application can be as easy as creating with a mouse. You will also learn how to customize the look and feel of controls provided by Microsoft, and dig even deeper to completely control the interaction model or use Kinect Interaction outside of WPF.
Table of contents
- Module Overview 2m
- Installing the SDK 3m
- Initializing the Kinect with SensorChooser 8m
- Possible Kinect Problems 2m
- The SensorChooserUI Control 3m
- Configuring the Kinect for KinectInteractions 3m
- Adding a KinectRegion Control 5m
- The UserViewer Control 2m
- Customizing the UserViewer Control 4m
- Primary User, Primary Hand, Interactive Hand - Oh My 3m
- The KinectTileButton Control 3m
- How do you Press a Button? 6m
- The KinectCircleButton 1m
- The KinectScrollViewer Control 3m
- The Scroll Gesture 4m
- The KinectItemsControl Control 7m
- Summary 2m
- Module Overview 2m
- Customizing the KinectTileButton 4m
- Customizing the KinectCircleButton 1m
- Customizing the KinectItemsControl and the KinectScrollViewer 2m
- Customizing the KinectSensorChooserUI - Part 1 4m
- Customizing the KinectSensorChooserUI - Part 2 6m
- The Properties of the KinectRegion Control 5m
- Changing the Shape of the Hand Cursor 5m
- Summary 2m