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Using Dyverso for Motion Graphics in RealFlow and Maya

In this RealFlow and Maya tutorial, we'll learn the entire pipeline for creating an animated logo bumper. Software required: RealFlow 2015, Maya 2015, Illustrator CC 2015, After Effects CC 2015.

Dan LeFebvre - Pluralsight course - Using Dyverso for Motion Graphics in RealFlow and Maya
by Dan LeFebvre

What you'll learn

In this RealFlow and Maya tutorial, we'll learn the entire pipeline for creating an animated logo bumper. We'll start by taking a logo created in Illustrator and create a 3D mesh out of it in Maya. From there, we'll bring the mesh into RealFlow where we'll use the Magic daemon with the Dyverso solver to animate a fluid simulation that forms our logo. After finishing our particle simulation in RealFlow, we'll bring it back into Maya for rendering before bringing everything into After Effects for final compositing and animation. We'll also look at creating a simple jingle for our bumper in Audition. By the end of this RealFlow and Maya training, you'll have a solid understanding of the techniques used to create an animated logo bumper for TV. Software required: RealFlow 2015, Maya 2015, Illustrator CC 2015, After Effects CC 2015.

Table of contents

About the author

Dan LeFebvre - Pluralsight course - Using Dyverso for Motion Graphics in RealFlow and Maya
Dan LeFebvre

Dan is an author at Pluralsight with a passion for helping others. Long before Dan ever officially donned his recording headset, he was a dedicated forum moderator with Digital-Tutors (now a Pluralsight company), helping out members with problems they encountered across a wide variety of software. Since then, he joined our team and continues to help others every day with their CG challenges.

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