Using DataTables to Create Data Driven Gameplay in Unreal Engine
In this Unreal Engine tutorial, we'll learn how a game developer can use data to drive gameplay in Unreal Engine 4. Software required: Unreal Engine 4.6.1, Microsoft Visual Studio 2013, Microsoft Excel 2013, Notepad++.
What you'll learn
In this Unreal Engine tutorial, we'll learn how a game developer can use data to drive gameplay in Unreal Engine 4. Additionally, we'll learn how to import data from a spreadsheet into the engine, and how that data affects gameplay. This series also teaches how to easily create custom Blueprint nodes by writing C++ code in a Blueprint Function Library. By the end of this Unreal Engine training, you'll be able to accomplish more in your games with the help of DataTables. Software required: Unreal Engine 4.6.1, Microsoft Visual Studio 2013, Microsoft Excel 2013, Notepad++.
Table of contents
- Reviewing Block Sorting System 8m
- Adding Code to a Project and Creating a Blueprint Function Library 6m
- Building and Debugging a Project in Visual Studio 9m
- Writing the Function Definition in the Header File 9m
- Writing the Implementation of Our Function 7m
- Implementing the Fisher-yates Shuffle Algorithm in C++ 8m
- Implementing Block Sorting System 10m
- Reviewing the Item Information System 8m
- Using Microsoft Excel to Create a Spreadsheet for in-game Items 10m
- Writing a C++ Struct to Define Data 9m
- Importing the Csv File to Create a Datatable 8m
- Implementing Getdatatablerow to Use Data in the Datatable 6m
- Upgrading the Item Information System 8m
- Reviewing the Item Information System 10m