Using the 3D Camera Tracker and Integrating Graphics in After Effects
In this series of tutorials, we'll learn how to use After Effects' 3D Camera Tracker and how to integrate assets into the shot. Software required: After Effects.
What you'll learn
In this series of tutorials, we'll learn how to use After Effects' 3D Camera Tracker and how to integrate assets into the shot. We'll be doing an augmented reality style project to learn these techniques. While the graphics have more of a 2D feel, they are totally integrated into the 3D space of the original shot. To be able to achieve this look, we must learn which settings we need for the 3D camera tracker and then how to use it to create a camera and null objects. We then learn how we can take simple 2D graphics which are switched on to 3D, to be placed into the scene all while following the depth of the shot. We learn the value of nested compositions and the role that collapse transformations plays as well as a few techniques for working with and animating strokes in After Effects. By the end of this tutorial you'll know how to solve a shot in 3D as well as integrate graphics into the scene. Software required: After Effects.
Table of contents
- Importing Assets to After Effects 2m
- Tracking the Sequence 6m
- Creating a Camera and Null for the Marker Graphics 11m
- Masking the Stadium Marker 7m
- Placing the Street Map 7m
- Creating the Text Boxes 8m
- Animating the Text and Text Box 9m
- Placing the Stadium Text 10m
- 2D Tracking for the Car Text Box 9m
- Placing the Car Text Box 7m
- Animating and Positioning the Rings 10m
- Duplicating the Rings and Keying the Position 10m
- Animating the Markers 5m
- Using Trim-paths for the Street Map Animation 7m
- Filling and Editing the Blend Modes for the Graphics 8m
- Color Correcting the Footage 4m