Urban Environment Creation in Maya
Learn a production workflow to creating urban environments and time-saving modeling, texturing, and UV mapping techniques that can be used for film, games, and architectural visualizations. Software required: Maya 8.5 or higher.
What you'll learn
Learn a production workflow to creating urban environments and time-saving modeling, texturing, and UV mapping techniques that can be used for film, games, and architectural visualizations. Contains over 6 hours of project-based training. Great for intermediate artists. Popular highlights include: Hard Surface Modeling Techniques; Modeling with Texture; Modeling to a Camera; Strategically Adding Detail; Simulating Aging and Decay; UV Layout Techniques; Using UV Snapshots; Integrating Maya and Photoshop; Generating Displacement Maps; Texture Painting with Photoshop; Layering Textures; Tiling Textures; Generating Procedural Maps; Adding Architectural Elements; Creating Interior Illusions with Textures; Connecting Maya Texture Nodes; Complex Scene Management; Scene Optimization for Rendering. Software required: Maya 8.5 or higher.
Table of contents
- Overview of Project Techniques 3m
- Overview of Tools That Will Be Used in This Project 3m
- Blocking in the Set with Simple Shapes 7m
- Building the Alley Surface, Curb, and Ground 6m
- Detailing the Alley Surface 11m
- Adding Architectural Detail to a Foreground Building 11m
- Modeling the Doorway and Door 14m
- Building the Doorknob 12m
- Building a Large Window 9m
- Modeling the Quoins (Corner Blocks) 10m
- Using Duplicate to Build an Iron Railing 14m
- Adding a Phone Pole, Utility Box, and Wire 13m
- Building Some Foreground Pipes 7m
- Combining Building 'C' and Adding an Arch 11m
- Beveling the Corner and Cutting out the Windows 5m
- Adding Structure to the Windows 14m
- Putting Shutters on the Arch's Window 6m
- Modeling Damage into the Arch 6m
- Adding Corner Blocks to the Bottom of the Arch 6m
- Building Barrel Tiles for the Roof of the Arch 8m
- Adding Steps and Creating More 'Wear and Tear' 6m
- Adding Architectural Details to Building 'B' 6m
- Adding a Door and Doorknob 9m
- Building Boxes to Simulate Interiors 6m
- Adding Ladders and Cans to the Alley 9m
- Finishing the Alley by Adding Debris, an Antenna, and Building 'D' 9m
- Laying out UVs for Alley Surface 11m
- Breaking Apart UVs for Building 'A' 15m
- Transferring UVs Between Multiple Objects 6m
- Using Automap and Unfold to Layout UVs for the Window Frame 1m
- Laying out UVs for Building 'C' 10m
- Laying out and Transferring UVs on Roof Tiles 9m
- Explanation of Texture Map Location and Methodology 3m
- Applying a Procedural Wood Texture to the Door and Window Frames 6m
- Applying a File Texture to the Door 4m
- Applying Procedural Textures to Other Attributes 4m
- Mapping Color and Bump Attributes 6m
- Using Tiling to Map Main Alley 4m
- Adding Dirt with a Layered Texture 7m
- Using UV Snapshot and Photoshop to Paint Texture 9m
- Adding Graffiti to the Wall by Using a Layered 2D Projection 11m
- Baking out Texture and UV Information on the Arch 6m
- Using Photoshop to Paint Detail Onto the Arch 13m
- Applying a Displacement Map Onto the Roof Tiles 4m
- Creating the Illusion of an Interior with Texture 4m
- Adding Background Elements - Building 'D' and Sky Image 5m
- Conclusion 1m