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Unity Mobile Game Development: Final Assembly

In this course, we discuss some of the major workflows we used in the production of our game and finish up by discussing how to publish it to our Android tablet. Software required: Unity 3.4.

Joshua Kinney - Pluralsight course - Unity Mobile Game Development: Final Assembly
by Joshua Kinney

What you'll learn

In this course, we discuss some of the major workflows we used in the production of our game and finish up by discussing how to publish it to our Android tablet. In this series of lessons, we discuss our processes for bringing our final game build together. We'll start off by discussing the process of collaborating all of the project files created for this project. Then we'll discuss how the player, GUI, Enemy AI, and Game State need to be hooked up in order for the game to work properly. We'll also discuss how to create our Main Menu, and then we'll end with publishing our final game. Now, this course is not meant to cover every single step to hook up your game, but to be more of a guide to help with the finalization process and to give you some insight on the process we used here at Digital-Tutors. Software required: Unity 3.4.

Table of contents

About the author

Joshua Kinney - Pluralsight course - Unity Mobile Game Development: Final Assembly
Joshua Kinney

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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