Creating Walk-throughs for Unity with Enlighten Using 3ds Max
The Unity engine provides designers with a powerful and unique tool-set. This course will teach you the best practices when using Unity with 3ds Max. Software required: Unity 5, 3ds Max 2009, Photoshop CS3.
What you'll learn
Many designers do not take advantage of Unity's rapid interactive visualization potential, due to the engines initial steep learning curve. The Unity engine provides designers with a unique and powerful tool-set to produce high quality visualizations. In this course, Creating Walk-throughs for Unity with Enlighten Using 3ds Max, you'll learn the skills you need to create high-quality real-time ready visualizations that can be deployed cross-platform using Unity. First, you'll learn how to prepare 3ds Max content ready for Unity. Next, you'll assemble Unity projects and scenes. Then, you'll discover how to get the most out of Unity in terms of visual quality. Finally, you'll cover some deployment basics to help get you underway with client presentations and content delivery. By the end of this course, you'll have a solid understanding on how to produce interactive visualizations inside the Unity engine. Software required: Unity 5, 3ds Max 2009, Photoshop CS3.
Table of contents
- Module Introduction 1m
- Prefabs and Game Objects 3m
- Static Batching 3m
- Introduction to HDR 2m
- HDRI Images in Unity 11m
- Introduction to IES Profiles Inside of Unity 2m
- Importing IES Profiles into Unity 11m
- Realtime Lighting and Emission 7m
- Lighting Methods Inside of Unity 12m
- Introduction to Reflection Probes 1m
- Application of Reflection Probes 13m
- Asset Management Inside of Unity 7m