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Unity 2D Physics Fundamentals

In this course, you will grasp an understanding of Unity's 2D Physics System and how to implement physics into your own 2D platform games.

Michael Taylor - Pluralsight course - Unity 2D Physics Fundamentals
by Michael Taylor

What you'll learn

Ever wanted to make a 2D platformer but didn’t know how to tackle the physics? In this course, Unity 2D Physics Fundamentals, you will learn foundational knowledge of all things physics within a 2d platform. First, you will learn what makes objects solid and collide-able instead of transparent. Next, you will discover how to add gravity and mass to make objects movable. Finally, you will explore how to add scripts to edit the behavior. When you’re finished with this course, you will have a grounded knowledge of 2D physics that you can apply to more than just platformers. Software Required: Unity 2018.3.11f or above.

Table of contents

About the author

Michael Taylor - Pluralsight course - Unity 2D Physics Fundamentals
Michael Taylor

Michael is a video game lover turned Game Jam enthusiast, turned Unity Certified Developer.

More Courses by Michael