Understanding Basic Matchmoving Techniques in PFTrack and MatchMover
In this tutorial we will go over the basic workflows of Matchmoving in MatchMover and PFTrack. Software required: MatchMover 2011 & up, Maya 2013, PFTrack 2011 & up, Photoshop CS6.
What you'll learn
In this tutorial we will go over the basic workflows of Matchmoving in MatchMover and PFTrack. Throughout this training we will learn how to approach 2D shots and convert them into 3D scenes with an animated camera that animates in the same manner as the physical camera used initially. We will learn how to identify certain types of shots, such as a nodal pan shot and a zoom shot. Finally, we will learn how to build proxy geometry and prepare a 3D scene for the other artists in the production pipeline. Software required: MatchMover 2011 & up, Maya 2013, PFTrack 2011 & up, Photoshop CS6.
Table of contents
- Theory Behind VFX Matchmoving 4m
- Perspective Matching with a Single Image 5m
- Setting up the Height of the Camera 10m
- Getting Started in MatchMover 8m
- 2D Tracking and Solving the Camera 9m
- Exporting from MatchMover into Maya 13m
- Rendering the Proxy Geometry 4m
- Opening up PFTrack 5m
- Building Our PFTrack Workflow 6m
- Solving a Nodal Pan Shot 10m
- Solving a Focal Length Shot 6m
- Camera Extensions and Troubleshooting 10m
- Object Tracking and Course Review 7m