12 Principles of Animation in 3ds Max
In this course, we will guide you through the 12 Principles of Animation in 3ds Max.
What you'll learn
In this course, we will guide you through the 12 Principles of Animation in 3ds Max. Why does my character's motion look so unnatural and unappealing? How can my animations captivate an audience? What is missing in my character's movement that will enable it to be more convincing and entertaining? These are a few questions that will be answered throughout this training, all with the help of the 12 fundamental rules of animation. Principle by principle, we'l venture through understanding the meaning behind each question asked above, as well as how each can and should be implemented for success. By the end of this course, you will have the knowledge you need to create magnetic, natural, and memorable character performances.
Table of contents
- Timing and Spacing for Weight 3m
- Timing and Spacing for Readability 4m
- Timing and Spacing for Contrast 5m
- Beginning Our Pose to Pose Animation 10m
- Concluding Our Pose to Pose Animation 9m
- Straight Ahead Action 10m
- Bridging Pose to Pose and Straight Ahead Action 9m
- Follow-through and Overlapping 9m
- Removing the Confusion of Secondary Action 9m
- Squash and Stretch for Volume 4m
- Squash and Stretch for Stronger Gestures 4m
- Adding Energy with Exaggeration 8m
- Arcs for Correcting a Path of Action 6m
- Checking for Subtle Arcs 5m
- Ease in and Ease out for Realism 7m
- Ease in and Ease out and Moving Holds 7m
- Anticipation for Build-up and Action 9m
- Appeal for Personality 9m
- Another Example of Adding Appeal 9m
- Understanding the Concept of Staging 8m
- Solid Drawing for Depth 11m