Transforming Robot Production Pipeline Volume 10: Compositing
In this Professional Series course, we will explore some the techniques and concepts used during the compositing of our transforming robot project. Software required: NUKEX 6.3.
What you'll learn
In this Professional Series course, we will explore some the techniques and concepts used during the compositing of our transforming robot project. We will learn how to deal with issues importing our passes and how to create a missing pass. From there, we will learn the basic shuffle and compositing techniques, along with some novel uses of various passes to enhance our composite. We will color correct the foreground and background to match. To ground the vehicle, we will create particle effects in NUKEX. Finally, we will finish the shot with post effects like flares, lens reflections, lens distortion, blooms, grain, etc. In the end, we will have our completed shot in NUKE. Software required: NUKEX 6.3.
Table of contents
- Re-organizing a Finished Script for Ease of Use 8m
- Animating a Switch Node to Load Different Channels 13m
- Compositing Passes Together to Extract a Ground Shadow 7m
- Minimizing Missing Shaders with Expressions 9m
- Creating a Pearlescent Finish with an Incidence Pass 13m
- Extending Our Motion Vectors Using Blurs and Shuffles 15m
- Color Correcting Our Foreground and Background to Match 13m
- Adding Depth by Color Correcting Based on a World Point Pass 11m
- Importing the Clean Plate Script and Adding Tree Movement 11m
- Keyframing Our Spline Warp with Animation Principles 11m
- Using Constraints in Maya to Export Particle Emitter Geometry 6m
- Creating Various Particle Forces to Sculpt Movement 9m
- Defining the Look of the Particle with Noise and Curves 8m
- Post Producing the Particles Before Rendering 7m
- Compositing Our Particles Over the Background Plate 10m
- Changing the Particle Script to Render the Other Dust Clouds 8m
- Using Regions to Control the Particle Forces Based on 3D Data 7m
- Compositing Our Other Dust Clouds Using Cloning 9m
- Using Roto to Layer Our Dust into the Middle of the Truck 14m
- Adding More Dust Noise and Finishing Our Particles 7m
- Adding Lens Distortion to the Foreground Footage 4m
- Adding Lens Flare Artifacts with Transforms and Blurs 7m
- Creating an Anamorphic-like Lens Flare with Glint 12m
- Animating Camera Shake on Impacts 14m
- Using 3D Data with Reconcile 3D Nodes to Animate Flares 10m
- Using Our Camera to Add Motion Blur to the Bg and Particles 9m
- Final Color Correction with the CC Node, Crosstalk and Color Lookup 9m
- Adding Final Touches like Light Wrap, Grain and Chromatic Aberration 11m