Professional Tips for Modeling Complex Shapes: Part 1
In this Maya tutorial, we'll learn some key fundamental concepts for modeling with polygons. Software required: Maya 2015.
What you'll learn
In this Maya tutorial, we'll learn some key fundamental concepts for modeling with polygons. We'll cover troubleshooting your models, breaking down shapes into basic forms, and using primitives to create more complex forms. We'll also discuss correct edge flow, geometry amount, edge tension, and some really great tips and tricks. By the end of this Maya training, you'll have a greater understanding of creating and troubleshooting correctly-formed geometry. Software required: Maya 2015.
Table of contents
- Discussing Tips and Techniques 12m
- Utilizing Methods to Troubleshoot 11m
- Discussing Texture and Surface-stretching 6m
- Fixing Spherical Poles 9m
- Beveling Round Corners 6m
- Continuing Beveling 10m
- Beveling Options 8m
- Converging Bevels 7m
- Discussing Beveling vs. Fencing 12m
- Continuing Beveling vs. Fencing 12m
- Modeling Basic Forms 5m
- Applying Proper Booleans 11m
- Referencing Objects 10m
- Discussing Primitives 12m
- Using Primitives Objects 10m
- Working with Transform Component Tool 7m
- Booleaning a Curved Object 9m
- Cutting Close to Bevels 13m
- Using Reference Objects for Measuring 13m
- Adding Part Lines 13m
- Transitioning Bevels 7m
- Using Repetition 11m
- Discussing Primary and Secondary Shapes 12m
- Utilizing Primitives 12m
- Continuing to Utilize Primitives 12m
- Using Primitive Objects 13m
- Continuing to Use Primitive Objects 11m
- Finishing Our Study 11m