Creating 3D Logos in CINEMA 4D
Illustrated logos can be found everywhere and logos with characters can be especially appealing. Software required: CINEMA 4D 11.5.
What you'll learn
Illustrated logos can be found everywhere and logos with characters can be especially appealing. Translating those logos into 3D can add a great deal of flexibility to their use and really make them stand out. In this course, we'll take the Woody's BBQ logo, created in our Integrating a Character with a Logo in Illustrator training and add some depth using CINEMA 4D. We'll start this CINEMA 4D tutorial by using as much of our original logo as possible to begin the rebuilding process. We'll use curves from Illustrator as a basis for extruding sections of geometry. We'll explore ways to combine splines to create cutouts for some of the letters and how we can begin to organize and layer our geometry. We'll also use a little bit of ZBrush to go through the process of posing Woody, the beaver from our Creating Cartoon Characters training. We'll put everything together and use CINEMA 4D's Sketch and Toon rendering to create a nice cartoony final render. Once done, you'll not only have a finished 3D logo, but you'll be able to create and translate your own logos into 3D. Software required: CINEMA 4D 11.5.
Table of contents
- Importing and Cleaning up Illustrator Curves 11m
- Modifying the Stump Curves 10m
- Creating the Stump Geometry 10m
- Creating the Text Geometry 6m
- Exporting Polygonal Text Geometry 3m
- Preparing the Character Geometry 3m
- Assembling Geometry in ZBrush 4m
- Posing Woody in ZBrush 11m
- Finishing the Pose 8m
- Assembling Geometry in CINEMA 4D 7m
- Building Woody's Bib 10m
- Adding the Bolts and Fork 10m
- Setting up Materials on the Stump and Text 12m
- Adding the Bib Material 4m
- Setting up the Toon Render 13m
- Adding a Background and Creating a Final Render 13m