3D Assisted Facial Morphing in CINEMA 4D and NUKE
In this series of tutorials, we will go through the process of creating a human to mutant transformation using the MoGraph toolset in CINEMA 4D and then compositing the render in NUKE. Software required: CINEMA 4D R15, NUKE 7.0V6, After Effects CC 12.0.0.404.
What you'll learn
In this series of tutorials, we will go through the process of creating a human to mutant transformation using the MoGraph toolset in CINEMA 4D and then compositing the render in NUKE. We start with a very basic head mesh that we alter to match the features of our actress. We then use this mesh to create a spiky, scale ripple effect that will enhance the look of the change from human to mutant. We will learn some of the powerful Effectors that CINEMA 4D's MoGraph toolset has to offer and before you know it we are ready to render and move into NUKE. Once in NUKE, we begin merging our passes, shuffling alphas, and creating rotoscopes for the greatest control of our render. By the end of this tutorial, you will have a powerful technique for creating a shot that moves from two drastically different looking people and creating a transition that feels life-like and believable. Software required: CINEMA 4D R15, NUKE 7.0V6, After Effects CC 12.0.0.404.
Table of contents
- Creating a Background, Camera, and Placing the Head Mesh 12m
- Adjusting and Animating the Head Mesh 10m
- Point Level Animation for Problem Areas 8m
- Setting up the MoGraph Cloner 12m
- Setting up the Plain and Random Effectors 16m
- Adding the Shader and Target Effectors 15m
- Adding Compositing Tags and Setting up a Multipass Render 16m
- Creating an Alpha for the Reveal in After Effects 16m
- Finishing the Alpha Creation 10m
- Adjusting the Head Mesh to Include the Hair for the Alpha Transition 9m
- Applying and Rendering the Alpha Transition 11m
- Setting up the Renders in NUKE 7m
- Creating a Rotoscope for the Human Head 13m
- Re-using the Human Rotoscope for the Mutant 10m
- Adding Premultiplication, and Shuffling in the Alpha 9m
- Transforming Position and Merging the Heads and Background 7m
- Assisting the Alpha Transition with a Rotopaint Node 10m
- Setting up the Spikes Transition 7m
- Finishing the Spikes Transition Composite 12m
- Tracking the Eyes 5m
- Merging in the Eyes 13m
- Color Correction 4m
- Cleaning up the Project 13m
- Rendering a Sequence 6m