Texturing VFX Assets in MARI
In this MARI tutorial, we'll walk through a standard workflow for texturing assets for VFX. Software required: MARI 3.0.
What you'll learn
In this MARI tutorial, we'll walk through a standard workflow for texturing assets for VFX. We'll take a step-by-step approach through the process, starting with nothing and ending our project by using the MODO renderer integration to perform some look dev on our textures. We'll learn how to setup our project for either UV or Ptex based texturing. From here, we'll learn how MARI handles a linear workflow using Color Management as well as how we can bring in the camera data for the shot we'll be texturing. When it comes to painting textures - MARI stands alone; so from here we'll learn how projection painting works inside of MARI. We'll also learn about the power in procedural layers and how we can use it to save time and create flexibility. After we finish with our textures, we'll learn about an exciting new feature in MARI 3.0 that allows us to render right inside of MARI using the MODO renderer. This great new addition allows us to quickly see how our textures will look once rendered. To wrap things up, we'll learn how to export all of our textures out of MARI. By the end of this MARI training, you'll have some great ideas of how MARI can be used to paint textures for your own VFX work. Software required: MARI 3.0.
Table of contents
- Setting up a MARI Project 13m
- Managing Color in MARI 10m
- Bringing Camera Data into MARI 6m
- Using the Tri-planar Projection Procedural 11m
- Painting, Erasing, and Selection Basics in MARI 13m
- Painting Detail Onto Ptex Geometry 12m
- Sharing Layers to Create Specular Roughness 11m
- Sharing Layers to Mask Bump 11m
- Configuring Subsurface Scattering for the Aistandard Shader 11m
- Importing and Applying a Normal Map 11m
- Painting with Images 9m
- Patch Selection, Masking, and Painting Secondary Meshes 11m
- Painting Hard to Reach Geometry 13m
- Painting Details with Symmetry 10m
- Thinking Outside the Box with Projection Masking 11m
- Transferring Textures from Ptex to UVs 9m
- Rendering Textures in MARI with the MODO Renderer 8m
- Sending Textures from MARI to MODO for Rendering 7m
- Exporting Texture Maps and Ptex out of MARI 11m