Texturing a Stylized Weapon in Quixel SUITE 2
Create a stylized weapon while learning how to create realistic textures in Quixel SUITE 2, such as fabric, metal, and wood. Software required: 3ds Max 2015, Photoshop CC, Quixel Quixel SUITE 2, Marmoset Toolbag 2, xNormal.
What you'll learn
Work on your texturing techniques in Quixel SUITE 2 while creating a high-quality animated weapon. Throughout this course, Texturing a Stylized Weapon in Quixel SUITE 2, you will learn how to texture a stylized weapon. First, you'll use 3ds Max and ZBrush to create a low-poly mesh. Next, you'll work with xNormal to bake the detail and clean up the baked maps. Finally, in Quixel SUITE 2, you'll create different textures for the weapon, including fabric, metal, and wood, finishing with a polished render of a weapon. By the end of this tutorial, you will not only have a high-quality render of a weapon, but you'll also have a better understanding of how to effectively and quickly texture your future projects in Quixel SUITE 2. Software required: 3ds Max 2015, Photoshop CC, Quixel Quixel SUITE 2, Marmoset Toolbag 2, xNormal.
Table of contents
- Exporting High Poly Mesh 5m
- Creating Low Poly Handle 10m
- Creating Low Poly Blade 9m
- Cleaning up Low Poly Blade 8m
- Adding Symmetry to Low Poly Mesh 9m
- Adding Detail to Low Poly Mesh 8m
- Creating Smoothing Groups and UVs 4m
- Creating Final UVs 9m
- Baking Textures 6m
- Cleaning up Baked Maps 8m
- Creating Quixel SUITE Project 5m
- Creating the Blade's Metal Material 13m
- Making Fabric Material 6m
- Creating Wood Material 8m
- Making Metal Material for Handle 5m
- Rendering Axe in Marmoset Toolbag 5m