Texturing a Stylized Game Environment in Photoshop
In this tutorial, we'll learn how to create low-polygon meshes for stylized game props. Software required: ZBrush 4R7, 3ds Max 2015, Photoshop CC 2014, Marmoset Toolbag 2.07, xNormal v3.18.10.
What you'll learn
In this tutorial, we'll learn how to create low-polygon meshes for stylized game props. We'll then bake the high-resolution detail in xNormal and create stylized, PBR-ready textures in Photoshop. By the end of this course, you will have a solid understanding of how to create stylized props and textures with physically-based materials. Software required: ZBrush 4R7, 3ds Max 2015, Photoshop CC 2014, Marmoset Toolbag 2.07, xNormal v3.18.10.
Table of contents
- Breaking the Scene into Assets 5m
- Preparing a High-resolution Mesh 5m
- Creating Low-polygon Mesh 9m
- Cleaning up the Low-polygon Mesh 10m
- Creating UV Map 6m
- Baking the Sculpt Detail 9m
- Setting up Photoshop for Texturing 7m
- Creating Specular Map 9m
- Creating Albedo Map 11m
- Adding Detail to Albedo Map 9m
- Creating Roughness Map 7m
- Making Normal Map 7m
- Balancing Final Textures 4m
- Creating Albedo Map for Cloth 11m
- Making Roughness and Specular Maps for Cloth 6m
- Creating Alpha Map for Cloth 9m
- Creating Metallic Map 7m
- Exporting Final Mesh Using Marmoset Viewer 6m