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Texturing a Stylized Game Environment in Photoshop

In this tutorial, we'll learn how to create low-polygon meshes for stylized game props. Software required: ZBrush 4R7, 3ds Max 2015, Photoshop CC 2014, Marmoset Toolbag 2.07, xNormal v3.18.10.

Alex Jerjomin - Pluralsight course - Texturing a Stylized Game Environment in Photoshop
by Alex Jerjomin

What you'll learn

In this tutorial, we'll learn how to create low-polygon meshes for stylized game props. We'll then bake the high-resolution detail in xNormal and create stylized, PBR-ready textures in Photoshop. By the end of this course, you will have a solid understanding of how to create stylized props and textures with physically-based materials. Software required: ZBrush 4R7, 3ds Max 2015, Photoshop CC 2014, Marmoset Toolbag 2.07, xNormal v3.18.10.

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About the author

Alex Jerjomin - Pluralsight course - Texturing a Stylized Game Environment in Photoshop
Alex Jerjomin

Alex was born in Soviet Latvia. Since childhood he has loved to build and create, leading him to a love for architecture.

More Courses by Alex