Texturing Sci-fi Game Assets in Substance Designer
In this Substance Designer tutorial, we'll learn how to texture game assets using a spaceship as an example. Software required: Substance Designer 5.1.1, Inkscape 0.42.
What you'll learn
In this Substance Designer tutorial, we'll learn how to texture game assets using a spaceship as an example. Along the way, we'll be creating custom nodes to speed up our workflow that can also be used for future projects as well as exposing useful parameters so other artists can easily tweak values. By the end of this Substance Designer training, you'll learn how to texture game assets using a master node graph that'll allow us to plug in brand-new assets to give us quick, easy, and consistent textures. Software required: Substance Designer 5.1.1, Inkscape 0.42.
Table of contents
- Creating Normal Map Based Off Linework 6m
- Extruding Panels with the Bevel Tool 6m
- Developing Normal Mapping Workflow 9m
- Adding Layers to Our Normal Mapper 8m
- Exposing Normal Map Parameters 9m
- Reviewing the Final Normal Map 6m
- Baking Mesh Data 8m
- Creating the Base Metal Material 7m
- Instancing the Tri-planar Node 6m
- Creating the Base Paint Material 7m
- Adding Striping to Material 6m
- Modulating Our Stripe Layer 5m
- Creating the Base Glass Material 5m
- Exposing Parameters on the Base Materials 5m
- Blending Materials 6m
- Building Our Bank of Decals 6m
- Placing Decals 4m
- Adding Emissive Lighting 8m
- Creating Wear and Tear 9m
- Creating the Master Node 8m
- Tweaking the Master Node 7m
- Begin Texturing the Drone 9m
- Finishing the Drone and Turret Texture 9m
- Reviewing the Final Models 5m